#include "Specular.h"

Specular::Specular(void)
{
}

Specular::~Specular(void)
{
}

void Specular::SetShader(Shader *shader)
{
	this ->shader = shader;
}

void Specular::DoEffect()
{
	/*if (shader != NULL)
	{
		cgGLSetStateMatrixParameter(cgGetNamedParameter(vp_light, "modelViewProj"),
			CG_GL_MODELVIEW_PROJECTION_MATRIX,
			CG_GL_MATRIX_IDENTITY);

		shader ->DoShader();
	}*/
}
